The developers really stressed that they want to reward their players with more than just a number increase in their profiles. In addition, any achievements/trophies earned will also give an in-game bonus. The nice thing is, when you rank up, you’ll gain a small but permanent stat adjustment (i.e. As you play and gain ranks, you’ll be matched up with players of around the same skill as you, so you won’t be randomly matched up with high-level players when just starting out. I assume this will be similar to Call of Duty or Halo, or really any modern shooter. Illfonic is also breaking away from classic FPS multiplayer in that Nexuiz, players will rank up. So it’s balanced out in a way, people that aren’t ultra-competitive MLG-ranked sorts will have a little help to balance odds, and those that don’t need it will get bonuses. Turning off aim assistance will net you bonus points when you get kills. It won’t be like Halo where it’s always on. One thing they’re changing from the late-90s era of shooters is that there will be aim assistance. It’s not going to have the Call of Duty 4 problem where if you’re just starting, you randomly get thrown into a game with people that have logged The Illfonic team has been hard at work figuring out ways for players to be ranked with like-skilled players. These can be new abilities, or they might be more powerful forms of previous mutations. And as you gain ranks, you’ll unlock more mutations. These are spent to increase the chance of certain mutations you want to show up. As you play the game, you’ll accrue points. The interesting thing is that it’s all random chance as to which mutations are given, at first. There will be different mutations exclusive to each game mode. Examples I heard were lower gravity, higher rate of fire and being able to run faster with a flag in CTF. After that, the mutation will change how you play the game. When you’ve earned one, you’ll be allowed to pick which one you want out of three. While the game will have the classic team deathmatch and capture the flag modes, what sets it apart are dynamic mutators.ĭynamic mutators are modifications you earn by getting killing streaks. What is different is that Nexuiz is using what has become the standard health system: wait long enough, and your health will regenerate. This is apparent in the weapons and armor shards littered about each level. You know, the one that’s powering Crysis 2.Īt its core, Nexuiz is a first-person shooter in the same vein as Quake or Unreal Tournament. And they’re doing it with the Crytek’s new CryEngine 3 game engine. They’ve taken Nexuiz, a PC shooter based on a modified Quake engine, and are rebuilding it from the ground up for Playstation Network and Xbox Live Arcade. Illfonic is a small studio with big ambitions.
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